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Gamers benefit from Xeon

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Prague – One customer that has seen almost immediate benefits from Intel's new Xeon 7400 platform is Turtle Entertainment, the company behind the Electronic Sports League (ESL) which is the largest online gaming community in Europe.

Jens Hilgers, CEO of Turtle Entertainment, says that while many may pooh-pooh the gaming industry it is, in fact, the strongest sector in today's entertainment industry.
Hilgers says that gaming has had a CAGR of 10% for a number of years and that this growth rate looks set to continue.
And, he says, when you consider the consumer spend on games, there is no other entertainment element that compares.
"When Halo 3 was released it took in more than $300-million in one week," he says. "No movies have made that amount of money [on release]. Grand Theft Auto 4 went one better – it made over $500-million in its first week of sales.
"When you see these figures, then you may understand that gaming is the centre of the entertainment industry," he says.
Hilgers says that online gaming – where multiple players compete online against each other – is skyrocketing around the world, especially among the 16 to 19 age group.
This is borne out by some of the statistics from the Electronic Sports League which has 1,2-million unique users per month, 180-million page impressions per month, has up to 10 000 concurrent users, offers 160 games online and oversees 20 leagues.
Hilgers says that the move to Xeon 7400 has had nmerous benefits for the company, not least in terms of consolidation where its Web server environment has been consolidated on a ratio of 8:1.
It has also had significant savings regarding infrastructure manageability, as well as around electricity and power consumption, and cooling.