AMD has unveiled a plan to revolutionise the deployment, development and delivery of HD content through the "AMD Fusion Render Cloud", a massively-parallel supercomputer.

The announcement was made at the Consumer Electronics Show (CES) last week by CEO Dirk Meyer and OTOY CEO Jules Urbach.
"AMD has a long track record in the supercomputing world," says Meyer. "Seven out of 10 of the world's fastest machines, including the fastest two computers on the planet, are powered by AMD hardware.
"AMD is pleased to announce a new kind of supercomputer unlike any other ever built. It is being designed to break the one petaFLOPS barrier, and to process a million compute threads across more than 1,000 graphics processors.
"We anticipate it to be the fastest graphics supercomputer ever. And it will be powered by
OTOY's software for a singular purpose: to make HD cloud computing a reality. We plan to have this system ready by the second half of 2009."
The system is being designed to enable content providers to deliver video games, PC applications and other graphically-intensive applications through the Internet "cloud" to virtually any type of mobile device with a web browser without making the device rapidly deplete battery life or struggle to process the content.
The AMD Fusion Render Cloud will transform movie and gaming experiences through server-side rendering – which stores visually rich content in a compute cloud, compresses it, and streams it in real-time over a wireless or broadband connection to a variety of devices such as smart phones, set-top boxes and ultra-thin notebooks.
By delivering remotely rendered content to devices that are unable to store and process HD content due to such constraints as device size, battery capacity, and processing power, HD cloud computing represents the capability to bring HD entertainment to mobile users virtually anywhere.
The AMD Fusion Render Cloud will also enable remote real-time rendering of film and visual effects graphics on an unprecedented scale. Gaming companies can use the AMD Fusion Render Cloud for developing and deploying next-generation game content, to serve up virtual world games with unlimited photo-realistic detail, and take advantage of new delivery channels as open and diverse as the web itself.