Building communities with online gaming

Video games are not new. The very first video game was created in 1958, and the scene kept growing. Today, millions play games in an industry that out earns movies and music. Yet gaming has only recently truly entered the mainstream, and for this we can thank...

Esports on campus heralds a new era of competition and study

One of the fastest growing spectator sports – eSports on campus – is creating copious opportunities in academics, sports and the entire field of STEM, writes By Chris Buchanan, client solutions director at Dell Technologies South Africa. Esports on campus...

How to get involved in the esports scene

The esports industry has grown exponentially over the past few years, with some of the highest-paid players earning up to six figures. While Asia, Europe and South America are home to some of the top esports players, South Africa’s gaming market is on an upward...

SA can benefit from a growing video game ecosystem

Over the last 40 years, video games have evolved to become one of the biggest and most popular entertainment sectors in the world. From its roots in video arcade machines to becoming a niche hobby as personal computers became mainstream, video gaming is now a...

Pause, play, fast forward – the business of gaming

In early 2020, as the world around us came to an abrupt halt, there was one sector that found itself catapulted onto centre stage. By Chris Buchanan, client solutions director at Dell Technologies South Africa and Russia With limited mobility and more time on their...

What makes serious games seriously good?

The term “serious game” may well read as an oxymoron – isn’t a game by its very nature meant to be fun and playful rather than, well, serious? By Glenn Gillis, CEO of Sea Monster But for the longest time, games have been the means by which...