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Social media the top culprit as deepfake fraud grows

Deepfake attacks are growing, and costing people more. Scial media is the main culprit

Europe leans towards social media ban for children

The European Commission (EC) has come a step closer to implementing a social media ban for children. Yesterday, the commission received a commissioned report from the Special Panel on Child Safety Online, detailing the effect of social media on children and...

Smartphone shipments plummet as memory crisis hits

The global smartphone market shrank 6,7% year-on-year to 277,5-million units in the second quarter of 2026 (2Q26). This is according to the preliminary data from the International Data Corporation (IDC) Worldwide Quarterly Mobile Phone Tracker, The memory crisis...

Government defence spending impacts the Space Economy

Governments around the world made a global public investment of €119-billion in the space economy in 2025. This reflected a slight 3% decline from 2024, driven by US defence budget changes and flat NASA funding – despite European space budgets growing by 12% to...

Counting the cost of fuel price hikes

Fuel price hikes have had a big impact on South Africans' daily lives, as consumers spend more at the pump but get fewer litres of fuel in total. It is no surprise then that Discovery Insure's latest Drive Trends Report finds many are taking fewer work trips per...

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Security outsourcing set to surge

Company bosses are boosting their cybersecurity following an alarming increase in cyberattacks. A new study commissioned by Kaspersky shows that 82% of companies surveyed in South Africa suffered at least one cyber incident over the last two years. One of the main...

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Successful reinvention is good for the bottom line

Only 20% of South African enterprises are succeeding at digital transformation - yet those that are totally reinventing themselves to remain competitive are reporting 22% stronger revenue growth than those companies that have had limited or failed transformations,...

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European AR/VR spending to hit $8,4bn by 2027

According to the Worldwide Augmented and Virtual Reality Spending Guide published by International Data Corporation (IDC), European augmented reality (AR) and virtual reality (VR) spending will reach $8,4-billion by 2027, reflecting a 22,4% five-year compound annual...

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